libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <algorithm>
#include <cassert>
#include <cstddef>
#include <memory>
#include <new>
#include <span>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | donut::LinearMemoryResource |
class | donut::LinearAllocator< T > |
Namespaces | |
donut | |