libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces | Typedefs | Variables
LinearBuffer.hpp File Reference
#include <donut/LinearAllocator.hpp>
#include <algorithm>
#include <array>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <functional>
#include <memory>
#include <new>
#include <span>
#include <type_traits>
#include <utility>
#include <vector>

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Classes

class  donut::LinearBuffer< Ts >
 

Namespaces

 donut
 

Typedefs

template<std::size_t Index, typename B >
using donut::linear_buffer_alternative_t = typename linear_buffer_alternative< Index, B >::type
 

Variables

template<typename T , typename B >
constexpr bool donut::linear_buffer_has_alternative_v = linear_buffer_has_alternative<T, B>::value
 
template<typename T , typename B >
constexpr std::size_t donut::linear_buffer_index_v = linear_buffer_index<T, B>::value
 
template<typename B >
constexpr std::size_t donut::linear_buffer_size_v = linear_buffer_size<B>::value