libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/LinearAllocator.hpp>
#include <algorithm>
#include <array>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <functional>
#include <memory>
#include <new>
#include <span>
#include <type_traits>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | donut::LinearBuffer< Ts > |
Namespaces | |
donut | |
Typedefs | |
template<std::size_t Index, typename B > | |
using | donut::linear_buffer_alternative_t = typename linear_buffer_alternative< Index, B >::type |
Variables | |
template<typename T , typename B > | |
constexpr bool | donut::linear_buffer_has_alternative_v = linear_buffer_has_alternative<T, B>::value |
template<typename T , typename B > | |
constexpr std::size_t | donut::linear_buffer_index_v = linear_buffer_index<T, B>::value |
template<typename B > | |
constexpr std::size_t | donut::linear_buffer_size_v = linear_buffer_size<B>::value |