|
libdonut 2.3.6
Application framework for cross-platform game development in C++20
|
Go to the source code of this file.
Classes | |
| struct | donut::audio::SoundOptions |
| Configuration options for a Sound. More... | |
| class | donut::audio::Sound |
| Container for a particular sound wave that can be played in a SoundStage. More... | |
Namespaces | |
| namespace | donut |
| namespace | donut::audio |
Enumerations | |
| enum class | donut::audio::SoundAttenuationModel : unsigned { donut::audio::NO_ATTENUATION , donut::audio::INVERSE_DISTANCE , donut::audio::LINEAR_DISTANCE , donut::audio::EXPONENTIAL_DISTANCE } |
| Distance attenuation/falloff model for 3D positional audio. More... | |