libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces | Enumerations
Sound.hpp File Reference
#include <donut/Filesystem.hpp>
#include <donut/UniqueHandle.hpp>
#include <limits>

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Classes

struct  donut::audio::SoundOptions
 Configuration options for a Sound. More...
 
class  donut::audio::Sound
 Container for a particular sound wave that can be played in a SoundStage. More...
 

Namespaces

 donut
 
 donut::audio
 

Enumerations

enum class  donut::audio::SoundAttenuationModel : unsigned { donut::audio::NO_ATTENUATION , donut::audio::INVERSE_DISTANCE , donut::audio::LINEAR_DISTANCE , donut::audio::EXPONENTIAL_DISTANCE }
 Distance attenuation/falloff model for 3D positional audio. More...