libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Classes | |
struct | donut::audio::SoundOptions |
Configuration options for a Sound. More... | |
class | donut::audio::Sound |
Container for a particular sound wave that can be played in a SoundStage. More... | |
Namespaces | |
donut | |
donut::audio | |
Enumerations | |
enum class | donut::audio::SoundAttenuationModel : unsigned { donut::audio::NO_ATTENUATION , donut::audio::INVERSE_DISTANCE , donut::audio::LINEAR_DISTANCE , donut::audio::EXPONENTIAL_DISTANCE } |
Distance attenuation/falloff model for 3D positional audio. More... | |