libdonut
2.3.2
Application framework for cross-platform game development in C++20
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This is the complete list of members for donut::Filesystem, including all inherited members.
appendFile(const char *filepath) | donut::Filesystem | |
createDirectory(const char *filepath) | donut::Filesystem | |
createFile(const char *filepath) | donut::Filesystem | |
deleteFile(const char *filepath) | donut::Filesystem | |
fileExists(const char *filepath) const | donut::Filesystem | |
Filesystem(const char *programFilepath, const FilesystemOptions &options={}) | donut::Filesystem | explicit |
Filesystem(const Filesystem &)=delete | donut::Filesystem | |
Filesystem(Filesystem &&)=delete | donut::Filesystem | |
findArchiveOfFile(const char *filepath) const | donut::Filesystem | |
getFileMetadata(const char *filepath) const | donut::Filesystem | |
getFilenamesInDirectory(const char *filepath) const | donut::Filesystem | |
getOutputDirectory() const | donut::Filesystem | |
getStandardOutputDirectory(const char *organizationName, const char *applicationName) const | donut::Filesystem | |
mountArchive(const char *path, FilesystemMountPriority priority=FilesystemMountPriority::HIGHER) | donut::Filesystem | |
mountArchives(const char *filepath, const char *archiveFileExtension, FilesystemMountPriority priority=FilesystemMountPriority::HIGHER) | donut::Filesystem | |
openFile(const char *filepath) const | donut::Filesystem | |
operator=(const Filesystem &)=delete | donut::Filesystem | |
operator=(Filesystem &&)=delete | donut::Filesystem | |
setOutputDirectory(std::string path) | donut::Filesystem | |
unmountArchive(const char *path) | donut::Filesystem | |
unmountArchives(std::span< const std::string > paths) | donut::Filesystem | |
~Filesystem() | donut::Filesystem |