|
libdonut 2.3.6
Application framework for cross-platform game development in C++20
|
This is the complete list of members for donut::Filesystem, including all inherited members.
| appendFile(const char *filepath) | donut::Filesystem | |
| createDirectory(const char *filepath) | donut::Filesystem | |
| createFile(const char *filepath) | donut::Filesystem | |
| deleteFile(const char *filepath) | donut::Filesystem | |
| fileExists(const char *filepath) const | donut::Filesystem | |
| Filesystem(const char *programFilepath, const FilesystemOptions &options={}) | donut::Filesystem | explicit |
| Filesystem(const Filesystem &)=delete | donut::Filesystem | |
| Filesystem(Filesystem &&)=delete | donut::Filesystem | |
| findArchiveOfFile(const char *filepath) const | donut::Filesystem | |
| getFileMetadata(const char *filepath) const | donut::Filesystem | |
| getFilenamesInDirectory(const char *filepath) const | donut::Filesystem | |
| getOutputDirectory() const | donut::Filesystem | |
| getStandardOutputDirectory(const char *organizationName, const char *applicationName) const | donut::Filesystem | |
| mountArchive(const char *path, FilesystemMountPriority priority=FilesystemMountPriority::HIGHER) | donut::Filesystem | |
| mountArchives(const char *filepath, const char *archiveFileExtension, FilesystemMountPriority priority=FilesystemMountPriority::HIGHER) | donut::Filesystem | |
| openFile(const char *filepath) const | donut::Filesystem | |
| operator=(const Filesystem &)=delete | donut::Filesystem | |
| operator=(Filesystem &&)=delete | donut::Filesystem | |
| setOutputDirectory(std::string path) | donut::Filesystem | |
| unmountArchive(const char *path) | donut::Filesystem | |
| unmountArchives(std::span< const std::string > paths) | donut::Filesystem | |
| ~Filesystem() | donut::Filesystem |