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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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This is the complete list of members for donut::audio::SoundStage, including all inherited members.
| createPausedSoundInBackground(const Sound &sound, float volume=-1.0f) | donut::audio::SoundStage | |
| fadeSoundPlaybackSpeed(SoundInstanceId id, float targetPlaybackSpeed, float fadeDuration) | donut::audio::SoundStage | |
| fadeSoundVolume(SoundInstanceId id, float targetVolume, float fadeDuration) | donut::audio::SoundStage | |
| fadeVolume(float targetVolume, float fadeDuration) | donut::audio::SoundStage | |
| isSoundPaused(SoundInstanceId id) const noexcept | donut::audio::SoundStage | |
| isSoundStopped(SoundInstanceId id) const noexcept | donut::audio::SoundStage | |
| pauseSound(SoundInstanceId id) | donut::audio::SoundStage | |
| playSound(const Sound &sound, float volume=-1.0f, vec3 position={0.0f, 0.0f, 0.0f}, vec3 velocity={0.0f, 0.0f, 0.0f}) | donut::audio::SoundStage | |
| playSoundInBackground(const Sound &sound, float volume=-1.0f) | donut::audio::SoundStage | |
| resumeSound(SoundInstanceId id) | donut::audio::SoundStage | |
| scheduleSoundPause(SoundInstanceId id, Time< float > timePointInSound) | donut::audio::SoundStage | |
| scheduleSoundStop(SoundInstanceId id, Time< float > timePointInSound) | donut::audio::SoundStage | |
| seekToSoundTime(SoundInstanceId id, Time< float > timePointInSound) | donut::audio::SoundStage | |
| setMaxSimultaneousSounds(unsigned maxSimultaneousSounds) | donut::audio::SoundStage | |
| setSoundPlaybackSpeed(SoundInstanceId id, float playbackSpeed) | donut::audio::SoundStage | |
| setSoundPosition(SoundInstanceId id, vec3 newPosition) | donut::audio::SoundStage | |
| setSoundPositionAndVelocity(SoundInstanceId id, vec3 newPosition, vec3 newVelocity) | donut::audio::SoundStage | |
| setSoundVelocity(SoundInstanceId id, vec3 newVelocity) | donut::audio::SoundStage | |
| setSoundVolume(SoundInstanceId id, float volume) | donut::audio::SoundStage | |
| setSpeedOfSound(float speedOfSound) | donut::audio::SoundStage | |
| setVolume(float volume) | donut::audio::SoundStage | |
| SoundInstanceId typedef | donut::audio::SoundStage | |
| SoundStage(const SoundStageOptions &options={}) | donut::audio::SoundStage | explicit | 
| stopSound(SoundInstanceId id) | donut::audio::SoundStage | |
| update(Time< float > deltaTime, const Listener &listener) | donut::audio::SoundStage |