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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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This is the complete list of members for donut::graphics::RenderPass, including all inherited members.
| draw(const ModelInstance &model) | donut::graphics::RenderPass | |
| draw(const QuadInstance &quad) | donut::graphics::RenderPass | |
| draw(const TextureInstance &texture) | donut::graphics::RenderPass | |
| draw(const RectangleInstance &rectangle) | donut::graphics::RenderPass | |
| draw(const SpriteInstance &sprite) | donut::graphics::RenderPass | |
| draw(const TextInstance &text) | donut::graphics::RenderPass | |
| draw(const TextCopyInstance &text) | donut::graphics::RenderPass | |
| draw(const TextUTF8StringInstance &text) | donut::graphics::RenderPass | |
| draw(const TextStringInstance &text) | donut::graphics::RenderPass | |
| RenderPass() noexcept=default | donut::graphics::RenderPass | |
| RenderPass(std::span< std::byte > initialMemory) noexcept | donut::graphics::RenderPass | inline |