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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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This is the complete list of members for donut::graphics::Renderer, including all inherited members.
| clearFramebufferColor(Framebuffer &framebuffer, Color color) | donut::graphics::Renderer | |
| clearFramebufferColorAndDepth(Framebuffer &framebuffer, Color color) | donut::graphics::Renderer | |
| clearFramebufferDepth(Framebuffer &framebuffer) | donut::graphics::Renderer | |
| operator=(const Renderer &)=delete | donut::graphics::Renderer | |
| operator=(Renderer &&)=delete | donut::graphics::Renderer | |
| render(Framebuffer &framebuffer, const RenderPass &renderPass, const Viewport &viewport, const Camera &camera, std::optional< Rectangle< int > > scissor={}) | donut::graphics::Renderer | |
| Renderer(const RendererOptions &options={}) | donut::graphics::Renderer | explicit | 
| Renderer(const Renderer &)=delete | donut::graphics::Renderer | |
| Renderer(Renderer &&)=delete | donut::graphics::Renderer | |
| ~Renderer() | donut::graphics::Renderer |