libdonut
2.3.2
Application framework for cross-platform game development in C++20
|
This is the complete list of members for donut::graphics::Renderer, including all inherited members.
clearFramebufferColor(Framebuffer &framebuffer, Color color) | donut::graphics::Renderer | |
clearFramebufferColorAndDepth(Framebuffer &framebuffer, Color color) | donut::graphics::Renderer | |
clearFramebufferDepth(Framebuffer &framebuffer) | donut::graphics::Renderer | |
operator=(const Renderer &)=delete | donut::graphics::Renderer | |
operator=(Renderer &&)=delete | donut::graphics::Renderer | |
render(Framebuffer &framebuffer, const RenderPass &renderPass, const Viewport &viewport, const Camera &camera, std::optional< Rectangle< int >> scissor={}) | donut::graphics::Renderer | |
Renderer(const RendererOptions &options={}) | donut::graphics::Renderer | explicit |
Renderer(const Renderer &)=delete | donut::graphics::Renderer | |
Renderer(Renderer &&)=delete | donut::graphics::Renderer | |
~Renderer() | donut::graphics::Renderer |