libdonut
2.3.2
Application framework for cross-platform game development in C++20
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This is the complete list of members for donut::graphics::Shader2D, including all inherited members.
ALPHA | donut::graphics::Shader2D | static |
FRAGMENT_SHADER_SOURCE_CODE_ALPHA | donut::graphics::Shader2D | static |
FRAGMENT_SHADER_SOURCE_CODE_PLAIN | donut::graphics::Shader2D | static |
options | donut::graphics::Shader2D | |
PLAIN | donut::graphics::Shader2D | static |
program | donut::graphics::Shader2D | |
projectionMatrix | donut::graphics::Shader2D | |
Shader2D(const ShaderProgramOptions &programOptions, const Shader2DOptions &options={}) | donut::graphics::Shader2D | inline |
textureUnit | donut::graphics::Shader2D | |
VERTEX_SHADER_SOURCE_CODE_INSTANCED_TEXTURED_QUAD | donut::graphics::Shader2D | static |
viewMatrix | donut::graphics::Shader2D | |
viewProjectionMatrix | donut::graphics::Shader2D |