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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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This is the complete list of members for donut::graphics::Shader2D, including all inherited members.
| ALPHA | donut::graphics::Shader2D | static | 
| FRAGMENT_SHADER_SOURCE_CODE_ALPHA | donut::graphics::Shader2D | static | 
| FRAGMENT_SHADER_SOURCE_CODE_PLAIN | donut::graphics::Shader2D | static | 
| options | donut::graphics::Shader2D | |
| PLAIN | donut::graphics::Shader2D | static | 
| program | donut::graphics::Shader2D | |
| projectionMatrix | donut::graphics::Shader2D | |
| Shader2D(const ShaderProgramOptions &programOptions, const Shader2DOptions &options={}) | donut::graphics::Shader2D | inline | 
| textureUnit | donut::graphics::Shader2D | |
| VERTEX_SHADER_SOURCE_CODE_INSTANCED_TEXTURED_QUAD | donut::graphics::Shader2D | static | 
| viewMatrix | donut::graphics::Shader2D | |
| viewProjectionMatrix | donut::graphics::Shader2D |