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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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This is the complete list of members for donut::graphics::Text, including all inherited members.
| clear() noexcept | donut::graphics::Text | inline | 
| getMaxExtent() const noexcept | donut::graphics::Text | inline | 
| getMinExtent() const noexcept | donut::graphics::Text | inline | 
| getShapedGlyphs() const noexcept | donut::graphics::Text | inline | 
| getShapedGlyphsInfo() const noexcept | donut::graphics::Text | inline | 
| getShapedLinesInfo() const noexcept | donut::graphics::Text | inline | 
| reshape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline | 
| reshape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline | 
| shape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | |
| shape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline | 
| Text() noexcept=default | donut::graphics::Text | |
| Text(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline | 
| Text(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |