libdonut
2.3.2
Application framework for cross-platform game development in C++20
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This is the complete list of members for donut::graphics::Text, including all inherited members.
clear() noexcept | donut::graphics::Text | inline |
getMaxExtent() const noexcept | donut::graphics::Text | inline |
getMinExtent() const noexcept | donut::graphics::Text | inline |
getShapedGlyphs() const noexcept | donut::graphics::Text | inline |
getShapedGlyphsInfo() const noexcept | donut::graphics::Text | inline |
getShapedLinesInfo() const noexcept | donut::graphics::Text | inline |
reshape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |
reshape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |
shape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | |
shape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |
Text() noexcept=default | donut::graphics::Text | |
Text(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |
Text(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f}) | donut::graphics::Text | inline |