libdonut  2.3.2
Application framework for cross-platform game development in C++20
donut::graphics::Text Member List

This is the complete list of members for donut::graphics::Text, including all inherited members.

clear() noexceptdonut::graphics::Textinline
getMaxExtent() const noexceptdonut::graphics::Textinline
getMinExtent() const noexceptdonut::graphics::Textinline
getShapedGlyphs() const noexceptdonut::graphics::Textinline
getShapedGlyphsInfo() const noexceptdonut::graphics::Textinline
getShapedLinesInfo() const noexceptdonut::graphics::Textinline
reshape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Textinline
reshape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Textinline
shape(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Text
shape(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Textinline
Text() noexcept=defaultdonut::graphics::Text
Text(Font &font, u32 characterSize, std::u8string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Textinline
Text(Font &font, u32 characterSize, std::string_view string, vec2 offset={0.0f, 0.0f}, vec2 scale={1.0f, 1.0f})donut::graphics::Textinline