libdonut  2.3.2
Application framework for cross-platform game development in C++20
application.hpp
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1 #ifndef DONUT_MODULES_FWD_APPLICATION_HPP
2 #define DONUT_MODULES_FWD_APPLICATION_HPP
3 
4 namespace donut::application {
5 
6 struct ApplicationOptions;
7 class Application;
8 
9 struct FrameInfo;
10 
11 struct TickInfo;
12 
13 } // namespace donut::application
14 
15 #endif
Definition: Application.hpp:9