libdonut 2.3.6
Application framework for cross-platform game development in C++20
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application.hpp
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1#ifndef DONUT_MODULES_FWD_APPLICATION_HPP
2#define DONUT_MODULES_FWD_APPLICATION_HPP
3
4namespace donut::application {
5
6struct ApplicationOptions;
7class Application;
8
9struct FrameInfo;
10
11struct TickInfo;
12
13} // namespace donut::application
14
15#endif
Definition Application.hpp:9