libdonut
2.3.6
Application framework for cross-platform game development in C++20
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include
donut
modules
fwd
audio.hpp
Go to the documentation of this file.
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#ifndef DONUT_MODULES_FWD_AUDIO_HPP
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#define DONUT_MODULES_FWD_AUDIO_HPP
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namespace
donut::audio
{
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struct
Error;
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struct
Listener;
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enum class
SoundAttenuationModel
: unsigned;
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struct
SoundOptions;
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class
Sound;
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struct
SoundStageOptions;
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class
SoundStage;
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}
// namespace donut::audio
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#endif
donut::audio
Definition
Error.hpp:8
donut::audio::SoundAttenuationModel
SoundAttenuationModel
Distance attenuation/falloff model for 3D positional audio.
Definition
Sound.hpp:14
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