libdonut 2.3.6
Application framework for cross-platform game development in C++20
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audio.hpp
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1#ifndef DONUT_MODULES_FWD_AUDIO_HPP
2#define DONUT_MODULES_FWD_AUDIO_HPP
3
4namespace donut::audio {
5
6struct Error;
7
8struct Listener;
9
10enum class SoundAttenuationModel : unsigned;
11struct SoundOptions;
12class Sound;
13
14struct SoundStageOptions;
15class SoundStage;
16
17} // namespace donut::audio
18
19#endif
Definition Error.hpp:8
SoundAttenuationModel
Distance attenuation/falloff model for 3D positional audio.
Definition Sound.hpp:14