libdonut  2.3.2
Application framework for cross-platform game development in C++20
audio.hpp
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1 #ifndef DONUT_MODULES_FWD_AUDIO_HPP
2 #define DONUT_MODULES_FWD_AUDIO_HPP
3 
4 namespace donut::audio {
5 
6 struct Error;
7 
8 struct Listener;
9 
10 enum class SoundAttenuationModel : unsigned;
11 struct SoundOptions;
12 class Sound;
13 
14 struct SoundStageOptions;
15 class SoundStage;
16 
17 } // namespace donut::audio
18 
19 #endif
Definition: Error.hpp:8
SoundAttenuationModel
Distance attenuation/falloff model for 3D positional audio.
Definition: Sound.hpp:14