libdonut  2.3.2
Application framework for cross-platform game development in C++20
opengl.hpp
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1 #ifndef DONUT_GRAPHICS_OPENGL_HPP
2 #define DONUT_GRAPHICS_OPENGL_HPP
3 
4 #ifdef __EMSCRIPTEN__
5 #include <GLES3/gl3.h> // GL..., gl...
6 #else
7 #include <glad/gl.h> // GL..., gl..., GLAD..., glad...
8 #endif
9 
10 #endif