libdonut 2.3.6
Application framework for cross-platform game development in C++20
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FrameInfo.hpp
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1#ifndef DONUT_APPLICATION_FRAME_INFO_HPP
2#define DONUT_APPLICATION_FRAME_INFO_HPP
3
4#include <donut/Time.hpp>
5
6namespace donut::application {
7
30
31} // namespace donut::application
32
33#endif
Time duration value wrapper.
Definition Time.hpp:23
Definition Application.hpp:9
Transient information about the current frame of an Application.
Definition FrameInfo.hpp:11
Time< float > deltaTime
The time, in seconds, elapsed between the beginning of the previous frame and the beginning of the cu...
Definition FrameInfo.hpp:28
float tickInterpolationAlpha
The ratio of the latest processed tick's importance compared to the tick processed before it,...
Definition FrameInfo.hpp:16
Time< float > elapsedTime
The time, in seconds, that had elapsed since the start of the application at the beginning of the cur...
Definition FrameInfo.hpp:22