|
libdonut 2.3.6
Application framework for cross-platform game development in C++20
|
#include <cstdint>Go to the source code of this file.
Namespaces | |
| namespace | donut |
| namespace | donut::graphics |
Typedefs | |
| using | donut::graphics::Handle = std::uint32_t |
| Generic GPU resource handle. | |