libdonut  2.3.2
Application framework for cross-platform game development in C++20
Handle.hpp
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1 #ifndef DONUT_GRAPHICS_HANDLE_HPP
2 #define DONUT_GRAPHICS_HANDLE_HPP
3 
4 #include <cstdint> // std::uint32_t
5 
6 namespace donut::graphics {
7 
11 using Handle = std::uint32_t;
12 
13 } // namespace donut::graphics
14 
15 #endif
Definition: Buffer.hpp:7
std::uint32_t Handle
Generic GPU resource handle.
Definition: Handle.hpp:11