libdonut
2.3.2
Application framework for cross-platform game development in C++20
include
donut
graphics
Handle.hpp
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#ifndef DONUT_GRAPHICS_HANDLE_HPP
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#define DONUT_GRAPHICS_HANDLE_HPP
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#include <cstdint>
// std::uint32_t
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namespace
donut::graphics
{
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using
Handle
= std::uint32_t;
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}
// namespace donut::graphics
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#endif
donut::graphics
Definition:
Buffer.hpp:7
donut::graphics::Handle
std::uint32_t Handle
Generic GPU resource handle.
Definition:
Handle.hpp:11
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