libdonut 2.3.6
Application framework for cross-platform game development in C++20
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Handle.hpp
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1#ifndef DONUT_GRAPHICS_HANDLE_HPP
2#define DONUT_GRAPHICS_HANDLE_HPP
3
4#include <cstdint> // std::uint32_t
5
6namespace donut::graphics {
7
11using Handle = std::uint32_t;
12
13} // namespace donut::graphics
14
15#endif
Definition Buffer.hpp:7
std::uint32_t Handle
Generic GPU resource handle.
Definition Handle.hpp:11