libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/graphics/Camera.hpp>
#include <donut/graphics/Framebuffer.hpp>
#include <donut/graphics/Model.hpp>
#include <donut/graphics/RenderPass.hpp>
#include <donut/graphics/Shader2D.hpp>
#include <donut/graphics/Shader3D.hpp>
#include <donut/graphics/Text.hpp>
#include <donut/graphics/Texture.hpp>
#include <donut/graphics/TexturedQuad.hpp>
#include <donut/graphics/Viewport.hpp>
#include <donut/shapes.hpp>
#include <optional>
#include <vector>
Go to the source code of this file.
Classes | |
struct | donut::graphics::RendererOptions |
Configuration options for a Renderer. More... | |
class | donut::graphics::Renderer |
Persistent system for rendering the batched draw commands of a RenderPass onto a Framebuffer, such as the user's screen. More... | |
Namespaces | |
donut | |
donut::graphics | |