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libdonut 2.3.6
Application framework for cross-platform game development in C++20
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#include <donut/graphics/Camera.hpp>#include <donut/graphics/Framebuffer.hpp>#include <donut/graphics/Model.hpp>#include <donut/graphics/RenderPass.hpp>#include <donut/graphics/Shader2D.hpp>#include <donut/graphics/Shader3D.hpp>#include <donut/graphics/Text.hpp>#include <donut/graphics/Texture.hpp>#include <donut/graphics/TexturedQuad.hpp>#include <donut/graphics/Viewport.hpp>#include <donut/shapes.hpp>#include <optional>#include <vector>Go to the source code of this file.
Classes | |
| struct | donut::graphics::RendererOptions |
| Configuration options for a Renderer. More... | |
| class | donut::graphics::Renderer |
| Persistent system for rendering the batched draw commands of a RenderPass onto a Framebuffer, such as the user's screen. More... | |
Namespaces | |
| namespace | donut |
| namespace | donut::graphics |