libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces
Renderer.hpp File Reference
#include <donut/graphics/Camera.hpp>
#include <donut/graphics/Framebuffer.hpp>
#include <donut/graphics/Model.hpp>
#include <donut/graphics/RenderPass.hpp>
#include <donut/graphics/Shader2D.hpp>
#include <donut/graphics/Shader3D.hpp>
#include <donut/graphics/Text.hpp>
#include <donut/graphics/Texture.hpp>
#include <donut/graphics/TexturedQuad.hpp>
#include <donut/graphics/Viewport.hpp>
#include <donut/shapes.hpp>
#include <optional>
#include <vector>

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Classes

struct  donut::graphics::RendererOptions
 Configuration options for a Renderer. More...
 
class  donut::graphics::Renderer
 Persistent system for rendering the batched draw commands of a RenderPass onto a Framebuffer, such as the user's screen. More...
 

Namespaces

 donut
 
 donut::graphics