libdonut
2.3.2
Application framework for cross-platform game development in C++20
|
Go to the source code of this file.
Classes | |
class | donut::graphics::ShaderStage |
Compiled GPU code for a specific stage of a ShaderProgram. More... | |
Namespaces | |
donut | |
donut::graphics | |
Enumerations | |
enum class | donut::graphics::ShaderStageType : unsigned { donut::graphics::VERTEX_SHADER , donut::graphics::FRAGMENT_SHADER } |
Type of a ShaderStage in a ShaderProgram. More... | |