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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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Go to the source code of this file.
Classes | |
| class | donut::graphics::ShaderStage | 
| Compiled GPU code for a specific stage of a ShaderProgram.  More... | |
Namespaces | |
| namespace | donut | 
| namespace | donut::graphics | 
Enumerations | |
| enum class | donut::graphics::ShaderStageType : unsigned { donut::graphics::VERTEX_SHADER , donut::graphics::FRAGMENT_SHADER } | 
| Type of a ShaderStage in a ShaderProgram.  More... | |