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libdonut 2.3.6
Application framework for cross-platform game development in C++20
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#include <donut/Time.hpp>#include <donut/UniqueHandle.hpp>#include <donut/audio/Listener.hpp>#include <donut/math.hpp>Go to the source code of this file.
Classes | |
| struct | donut::audio::SoundStageOptions |
| Configuration options for a SoundStage. More... | |
| class | donut::audio::SoundStage |
| Persistent system for playing sound in a simulated 3D arena to the default audio device. More... | |
Namespaces | |
| namespace | donut |
| namespace | donut::audio |