libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/Time.hpp>
#include <donut/UniqueHandle.hpp>
#include <donut/audio/Listener.hpp>
#include <donut/math.hpp>
Go to the source code of this file.
Classes | |
struct | donut::audio::SoundStageOptions |
Configuration options for a SoundStage. More... | |
class | donut::audio::SoundStage |
Persistent system for playing sound in a simulated 3D arena to the default audio device. More... | |
Namespaces | |
donut | |
donut::audio | |