libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces
SoundStage.hpp File Reference
#include <donut/Time.hpp>
#include <donut/UniqueHandle.hpp>
#include <donut/audio/Listener.hpp>
#include <donut/math.hpp>

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Classes

struct  donut::audio::SoundStageOptions
 Configuration options for a SoundStage. More...
 
class  donut::audio::SoundStage
 Persistent system for playing sound in a simulated 3D arena to the default audio device. More...
 

Namespaces

 donut
 
 donut::audio