libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Scope guard type representing an active texture attachment to a framebuffer that automatically detaches itself when destroyed. More...
#include <donut/graphics/Framebuffer.hpp>
Public Member Functions | |
~TextureAttachment () | |
TextureAttachment (const TextureAttachment &)=delete | |
TextureAttachment (TextureAttachment &&)=delete | |
TextureAttachment & | operator= (const TextureAttachment &)=delete |
TextureAttachment & | operator= (TextureAttachment &&)=delete |
Scope guard type representing an active texture attachment to a framebuffer that automatically detaches itself when destroyed.
donut::graphics::Framebuffer::TextureAttachment::~TextureAttachment | ( | ) |
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delete |
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delete |
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delete |
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delete |