libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/events/Event.hpp>
Public Attributes | |
std::uint32_t | windowId |
Unique identifier of the window that this event belongs to, if any. More... | |
Input Event base.
std::uint32_t donut::events::InputEventBase::windowId |
Unique identifier of the window that this event belongs to, if any.