libdonut  2.3.2
Application framework for cross-platform game development in C++20
Public Attributes | List of all members
donut::events::InputEventBase Struct Reference

Input Event base. More...

#include <donut/events/Event.hpp>

Inheritance diagram for donut::events::InputEventBase:
donut::events::EventBase donut::events::ControllerEventBase donut::events::KeyEventBase donut::events::MouseEventBase donut::events::TextInputEventBase donut::events::TouchEventBase donut::events::ControllerAddedEvent donut::events::ControllerAxisEventBase donut::events::ControllerButtonEventBase donut::events::ControllerRemappedEvent donut::events::ControllerRemovedEvent donut::events::KeyPressRepeatedEvent donut::events::KeyPressedEvent donut::events::KeyReleasedEvent donut::events::MouseButtonEventBase donut::events::MouseMovedEvent donut::events::MouseWheelScrolledEvent donut::events::TextInputEditedEvent donut::events::TextInputSubmittedEvent donut::events::TouchMovedEvent donut::events::TouchPressedEvent donut::events::TouchReleasedEvent

Public Attributes

std::uint32_t windowId
 Unique identifier of the window that this event belongs to, if any. More...
 

Detailed Description

Input Event base.

Member Data Documentation

◆ windowId

std::uint32_t donut::events::InputEventBase::windowId

Unique identifier of the window that this event belongs to, if any.


The documentation for this struct was generated from the following file: