libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Configuration options for a SpriteAtlas. More...
#include <donut/graphics/SpriteAtlas.hpp>
Public Attributes | |
bool | useLinearFiltering = false |
Use bilinear filtering rather than nearest-neighbor interpolation when rendering sprites from this sprite atlas at a non-1:1 scale. More... | |
Configuration options for a SpriteAtlas.
bool donut::graphics::SpriteAtlasOptions::useLinearFiltering = false |
Use bilinear filtering rather than nearest-neighbor interpolation when rendering sprites from this sprite atlas at a non-1:1 scale.