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libdonut 2.3.6
Application framework for cross-platform game development in C++20
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#include <array>#include <cstddef>#include <iterator>#include <optional>#include <string_view>#include <type_traits>#include <utility>Go to the source code of this file.
Classes | |
| struct | donut::unicode::EncodeUTF8FromCodePointResult |
| Result of the encodeUTF8FromCodePoint() function. More... | |
| struct | donut::unicode::UTF8Sentinel |
| Sentinel type for UTF8Iterator. More... | |
| class | donut::unicode::UTF8Iterator< It, Sentinel > |
| Iterator type for decoding Unicode code points from a UTF-8 string, wrapping an existing iterator for UTF-8 code units. More... | |
| class | donut::unicode::UTF8Iterator< It, Sentinel > |
| Specialization of UTF8Iterator that works even for input iterators. More... | |
| class | donut::unicode::UTF8View |
| Non-owning view type for decoding Unicode code points from a contiguous UTF-8 string. More... | |
Namespaces | |
| namespace | donut |
| namespace | donut::unicode |
Functions | |
| constexpr bool | donut::unicode::isValidCodePoint (char32_t codePoint) noexcept |
| Check if a 32-bit unsigned integer value falls within the valid ranges for a Unicode code point. | |
| template<typename InputIt , typename Sentinel > | |
| constexpr std::pair< char32_t, InputIt > | donut::unicode::decodeCodePointFromUTF8 (InputIt it, Sentinel end) |
| Decode a single Unicode code point from an iterator of UTF-8 code units in a UTF-8-encoded string. | |
| constexpr EncodeUTF8FromCodePointResult | donut::unicode::encodeUTF8FromCodePoint (char32_t codePoint) noexcept |
| Encode a Unicode code point into a sequence of UTF-8 code units. | |
Variables | |
| constexpr char32_t | donut::unicode::CODE_POINT_ERROR {0xFFFFFFFF} |
| Invalid code point value, used as a return value in Unicode decoding algorithms for conveying encoding errors. | |