libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces
Framebuffer.hpp File Reference
#include <donut/UniqueHandle.hpp>
#include <donut/graphics/Handle.hpp>

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Classes

class  donut::graphics::Framebuffer
 Unique resource handle with exclusive ownership of a GPU framebuffer. More...
 
class  donut::graphics::Framebuffer::TextureAttachment
 Scope guard type representing an active texture attachment to a framebuffer that automatically detaches itself when destroyed. More...
 

Namespaces

 donut
 
 donut::graphics