libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Classes | |
class | donut::graphics::Framebuffer |
Unique resource handle with exclusive ownership of a GPU framebuffer. More... | |
class | donut::graphics::Framebuffer::TextureAttachment |
Scope guard type representing an active texture attachment to a framebuffer that automatically detaches itself when destroyed. More... | |
Namespaces | |
donut | |
donut::graphics | |