libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/Color.hpp>
#include <donut/LinearAllocator.hpp>
#include <donut/LinearBuffer.hpp>
#include <donut/graphics/Model.hpp>
#include <donut/graphics/Shader2D.hpp>
#include <donut/graphics/Shader3D.hpp>
#include <donut/graphics/SpriteAtlas.hpp>
#include <donut/graphics/Text.hpp>
#include <donut/graphics/Texture.hpp>
#include <donut/graphics/TexturedQuad.hpp>
#include <donut/math.hpp>
#include <cstddef>
#include <span>
#include <string_view>
#include <vector>
Go to the source code of this file.
Classes | |
struct | donut::graphics::ModelInstance |
Configuration of a 3D Model instance, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::QuadInstance |
Configuration of an arbitrarily shaded/transformed 2D quad instance, optionally textured, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::TextureInstance |
Configuration of a 2D textured quad instance, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::RectangleInstance |
Configuration of a 2D rectangle instance, optionally textured, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::SpriteInstance |
Configuration of a 2D sprite instance from a SpriteAtlas, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::TextInstance |
Configuration of a 2D instance of Text shaped from a Font, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::TextCopyInstance |
Configuration of a copied 2D instance of Text shaped from a Font, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::TextUTF8StringInstance |
Configuration of a 2D instance of a UTF-8 string of text with a Font, for drawing as part of a RenderPass. More... | |
struct | donut::graphics::TextStringInstance |
Configuration of a 2D instance of a string of text with a Font, for drawing as part of a RenderPass. More... | |
class | donut::graphics::RenderPass |
Graphics drawing queue for batch rendering using a Renderer. More... | |
Namespaces | |
donut | |
donut::graphics | |