libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/UniqueHandle.hpp>
#include <donut/Variant.hpp>
#include <donut/graphics/Handle.hpp>
#include <donut/graphics/ShaderStage.hpp>
#include <donut/math.hpp>
#include <cstdint>
#include <span>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
struct | donut::graphics::ShaderProgramOptions |
Configuration options for a ShaderProgram. More... | |
class | donut::graphics::ShaderProgram |
Compiled and linked GPU shader program. More... | |
Namespaces | |
donut | |
donut::graphics | |