libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces
ShaderProgram.hpp File Reference
#include <donut/UniqueHandle.hpp>
#include <donut/Variant.hpp>
#include <donut/graphics/Handle.hpp>
#include <donut/graphics/ShaderStage.hpp>
#include <donut/math.hpp>
#include <cstdint>
#include <span>
#include <utility>
#include <vector>

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Classes

struct  donut::graphics::ShaderProgramOptions
 Configuration options for a ShaderProgram. More...
 
class  donut::graphics::ShaderProgram
 Compiled and linked GPU shader program. More...
 

Namespaces

 donut
 
 donut::graphics