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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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#include <donut/UniqueHandle.hpp>#include <donut/Variant.hpp>#include <donut/graphics/Handle.hpp>#include <donut/graphics/ShaderStage.hpp>#include <donut/math.hpp>#include <cstdint>#include <span>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| struct | donut::graphics::ShaderProgramOptions | 
| Configuration options for a ShaderProgram.  More... | |
| class | donut::graphics::ShaderProgram | 
| Compiled and linked GPU shader program.  More... | |
Namespaces | |
| namespace | donut | 
| namespace | donut::graphics |