libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/AtlasPacker.hpp>
#include <donut/Color.hpp>
#include <donut/graphics/Image.hpp>
#include <donut/graphics/Texture.hpp>
#include <donut/math.hpp>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <vector>
Go to the source code of this file.
Classes | |
struct | donut::graphics::SpriteAtlasOptions |
Configuration options for a SpriteAtlas. More... | |
class | donut::graphics::SpriteAtlas |
Expandable texture atlas for packing 2D images into a spritesheet to enable batch rendering. More... | |
struct | donut::graphics::SpriteAtlas::SpriteId |
Identifier for a specific image in the spritesheet. More... | |
struct | donut::graphics::SpriteAtlas::Sprite |
Information about a specific image in the spritesheet. More... | |
Namespaces | |
donut | |
donut::graphics | |