libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/math.hpp>
#include <cstddef>
#include <limits>
#include <span>
#include <string_view>
#include <vector>
Go to the source code of this file.
Classes | |
class | donut::graphics::Text |
Facility for shaping text, according to a Font, into renderable glyphs. More... | |
struct | donut::graphics::Text::ShapedGlyph |
Data required to render a single shaped glyph relative to at any given starting position. More... | |
struct | donut::graphics::Text::ShapedGlyphInfo |
Additional information about a single shaped glyph, including some data that is not strictly required for simple rendering. More... | |
struct | donut::graphics::Text::ShapedLineInfo |
Information about a line of shaped glyphs, including some data that is not strictly required for simple rendering. More... | |
struct | donut::graphics::Text::ShapeResult |
Result of the shape() function. More... | |
Namespaces | |
donut | |
donut::graphics | |