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libdonut 2.3.6
Application framework for cross-platform game development in C++20
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Unique resource handle with exclusive ownership of a GPU vertex array. More...
#include <donut/graphics/VertexArray.hpp>
Public Member Functions | |
| VertexArray () | |
| Create a new empty GPU vertex array resource. | |
| Handle | get () const noexcept |
| Get an opaque handle to the GPU representation of the vertex array. | |
Unique resource handle with exclusive ownership of a GPU vertex array.
| donut::graphics::VertexArray::VertexArray | ( | ) |
Create a new empty GPU vertex array resource.
| graphics::Error | on failure to create the vertex array object. |
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noexcept |
Get an opaque handle to the GPU representation of the vertex array.