1 #ifndef DONUT_GRAPHICS_VERTEX_ARRAY_HPP
2 #define DONUT_GRAPHICS_VERTEX_ARRAY_HPP
34 struct VertexArrayDeleter {
35 void operator()(
Handle handle)
const noexcept;
Unique resource handle with exclusive ownership of a GPU vertex array.
Definition: VertexArray.hpp:12
Handle get() const noexcept
Get an opaque handle to the GPU representation of the vertex array.
VertexArray()
Create a new empty GPU vertex array resource.
std::uint32_t Handle
Generic GPU resource handle.
Definition: Handle.hpp:11