libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Controller button Event base. More...
#include <donut/events/Event.hpp>
Public Attributes | |
Input | physicalControllerButtonInput |
Physical button input identifier. More... | |
Public Attributes inherited from donut::events::ControllerEventBase | |
std::int32_t | controllerId |
Unique identifier of the controller instance. More... | |
Public Attributes inherited from donut::events::InputEventBase | |
std::uint32_t | windowId |
Unique identifier of the window that this event belongs to, if any. More... | |
Controller button Event base.
Input donut::events::ControllerButtonEventBase::physicalControllerButtonInput |
Physical button input identifier.