libdonut 2.3.6
Application framework for cross-platform game development in C++20
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donut::events::ControllerRemappedEvent Struct Reference

Controller was remapped. More...

#include <donut/events/Event.hpp>

Inheritance diagram for donut::events::ControllerRemappedEvent:
donut::events::ControllerEventBase donut::events::InputEventBase donut::events::EventBase

Additional Inherited Members

- Public Attributes inherited from donut::events::ControllerEventBase
std::int32_t controllerId
 Unique identifier of the controller instance.
 
- Public Attributes inherited from donut::events::InputEventBase
std::uint32_t windowId
 Unique identifier of the window that this event belongs to, if any.
 

Detailed Description

Controller was remapped.


The documentation for this struct was generated from the following file: