libdonut
2.3.2
Application framework for cross-platform game development in C++20
|
A single configured binding from a physical input to a set of abstract output numbers. More...
#include <donut/events/InputManager.hpp>
Public Attributes | |
Input | input |
Outputs | outputs |
A single configured binding from a physical input to a set of abstract output numbers.
Input donut::events::InputManager::Binding::input |
Outputs donut::events::InputManager::Binding::outputs |