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    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
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Configuration options for a Camera with an orthographic projection. More...
#include <donut/graphics/Camera.hpp>
Public Attributes | |
| vec2 | offset {0.0f, 0.0f} | 
| Bottom left corner of the orthographic projection, in framebuffer coordinates.   | |
| vec2 | size {1.0f, 1.0f} | 
| Size of the orthographic projection, in framebuffer coordinates.   | |
Configuration options for a Camera with an orthographic projection.
| vec2 donut::graphics::CameraOrthographicOptions::offset {0.0f, 0.0f} | 
Bottom left corner of the orthographic projection, in framebuffer coordinates.
| vec2 donut::graphics::CameraOrthographicOptions::size {1.0f, 1.0f} | 
Size of the orthographic projection, in framebuffer coordinates.