Combined view-projection matrix, defining the perspective for a Renderer to render from.
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#include <donut/graphics/Camera.hpp>
Combined view-projection matrix, defining the perspective for a Renderer to render from.
- Examples
- example_game.cpp, and example_rectangle.cpp.
◆ Camera() [1/2]
constexpr donut::graphics::Camera::Camera |
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inlineconstexprnoexcept |
Construct a camera with an identity projection matrix and view matrix.
◆ Camera() [2/2]
constexpr donut::graphics::Camera::Camera |
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const mat4 & |
projectionMatrix, |
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const mat4 & |
viewMatrix |
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) |
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inlineconstexprnoexcept |
Construct a camera with a specific projection matrix and view matrix.
- Parameters
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projectionMatrix | projection matrix of the camera. |
viewMatrix | view matrix of the camera. |
◆ createOrthographic() [1/3]
◆ createOrthographic() [2/3]
Create a camera with an orthographic projection and an identity view matrix at the default position.
- Parameters
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- Returns
- an orthographic camera with the specified configuration.
◆ createOrthographic() [3/3]
Create a camera with an orthographic projection.
- Parameters
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options | projection options, see CameraOrthographicOptions. |
position | position of the camera, in world coordinates. |
target | target position to aim the camera at, in world coordinates. |
up | up direction of the camera in the world. |
- Returns
- an orthographic camera with the specified configuration.
◆ createPerspective() [1/3]
Create a camera with a perspective projection.
- Parameters
-
- Returns
- an orthographic camera with the specified configuration.
- Examples
- example_game.cpp.
◆ createPerspective() [2/3]
Create a camera with a perspective projection and an identity view matrix at the default position.
- Parameters
-
- Returns
- an orthographic camera with the specified configuration.
◆ createPerspective() [3/3]
Create a camera with a perspective projection.
- Parameters
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options | projection options, see CameraPerspectiveOptions. |
position | position of the camera, in world coordinates. |
target | target position to aim the camera at, in world coordinates. |
up | up direction of the camera in the world. |
- Returns
- an orthographic camera with the specified configuration.
◆ setProjectionOrthographic()
Set the projection of the camera to an orthographic projection.
- Parameters
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◆ setProjectionPerspective()
Set the projection of the camera to a perspective projection.
- Parameters
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◆ setView()
void donut::graphics::Camera::setView |
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vec3 |
newPosition, |
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vec3 |
newTarget, |
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vec3 |
newUp |
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) |
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inlinenoexcept |
Set the view of the camera.
- Parameters
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newPosition | new position of the camera, in world coordinates. |
newTarget | new target position to aim the camera at, in world coordinates. |
newUp | new up direction of the camera in the world. |
◆ setProjectionMatrix()
void donut::graphics::Camera::setProjectionMatrix |
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const mat4 & |
newProjectionMatrix | ) |
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inlinenoexcept |
Set the projection matrix of the camera.
- Parameters
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newProjectionMatrix | new projection matrix to set. |
◆ setViewMatrix()
void donut::graphics::Camera::setViewMatrix |
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const mat4 & |
newViewMatrix | ) |
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inlinenoexcept |
Set the view matrix of the camera.
- Parameters
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newViewMatrix | new view matrix to set. |
◆ getProjectionMatrix()
const mat4& donut::graphics::Camera::getProjectionMatrix |
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const |
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inlinenoexcept |
Get the projection matrix of the camera.
- Returns
- the camera's current projection matrix.
◆ getViewMatrix()
const mat4& donut::graphics::Camera::getViewMatrix |
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const |
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inlinenoexcept |
Get the view matrix of the camera.
- Returns
- the camera's current view matrix.
The documentation for this class was generated from the following file: