| 
    libdonut 2.3.6
    
   Application framework for cross-platform game development in C++20 
   | 
 
Configuration options for a Camera with a perspective projection. More...
#include <donut/graphics/Camera.hpp>
Public Attributes | |
| float | verticalFieldOfView = 1.28700221758656877361f | 
| Vertical field of view of the projection, in radians.   | |
| float | aspectRatio = 1.0f | 
| Aspect ratio of the projection, X/Y.   | |
| float | nearZ = 0.01f | 
| Distance to the near plane of the projection, in view coordinates.   | |
| float | farZ = 1000.0f | 
| Distance to the far plane of the projection, in view coordinates.   | |
Configuration options for a Camera with a perspective projection.
| float donut::graphics::CameraPerspectiveOptions::verticalFieldOfView = 1.28700221758656877361f | 
Vertical field of view of the projection, in radians.
| float donut::graphics::CameraPerspectiveOptions::aspectRatio = 1.0f | 
Aspect ratio of the projection, X/Y.
| float donut::graphics::CameraPerspectiveOptions::nearZ = 0.01f | 
Distance to the near plane of the projection, in view coordinates.
| float donut::graphics::CameraPerspectiveOptions::farZ = 1000.0f | 
Distance to the far plane of the projection, in view coordinates.