| libdonut 2.3.6
    Application framework for cross-platform game development in C++20 | 
Data layout for the attributes of a single instance of the mesh. More...
#include <donut/graphics/TexturedQuad.hpp>
| Public Attributes | |
| mat3 | transformation | 
| Transformation to apply to the vertex positions. | |
| vec4 | textureOffsetAndScale | 
| Texture offset (xy) and texture scale (zw) to apply to the texture coordinates before sampling the texture. | |
| vec4 | tintColor | 
| Tint color to use when rendering. | |
Data layout for the attributes of a single instance of the mesh.
| mat3 donut::graphics::TexturedQuad::Instance::transformation | 
Transformation to apply to the vertex positions.
| vec4 donut::graphics::TexturedQuad::Instance::textureOffsetAndScale | 
Texture offset (xy) and texture scale (zw) to apply to the texture coordinates before sampling the texture.
| vec4 donut::graphics::TexturedQuad::Instance::tintColor | 
Tint color to use when rendering.