libdonut
2.3.2
Application framework for cross-platform game development in C++20
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Single vertex of a polygonal Face element. More...
#include <donut/obj.hpp>
Public Attributes | |
std::uint32_t | vertexIndex = 0 |
Index of the vertex coordinates in the Scene that define the vertex position. More... | |
std::uint32_t | textureCoordinateIndex = 0 |
Index of the texture coordinates in the Scene that define the texture coordinates of the vertex. More... | |
std::uint32_t | normalIndex = 0 |
Index of the normal vector in the Scene that define the vertex normal. More... | |
Single vertex of a polygonal Face element.
std::uint32_t donut::obj::FaceVertex::vertexIndex = 0 |
Index of the vertex coordinates in the Scene that define the vertex position.
std::uint32_t donut::obj::FaceVertex::textureCoordinateIndex = 0 |
Index of the texture coordinates in the Scene that define the texture coordinates of the vertex.
std::uint32_t donut::obj::FaceVertex::normalIndex = 0 |
Index of the normal vector in the Scene that define the vertex normal.