libdonut  2.3.2
Application framework for cross-platform game development in C++20
Classes | Namespaces
InputManager.hpp File Reference
#include <donut/UniqueHandle.hpp>
#include <donut/events/Event.hpp>
#include <donut/events/Input.hpp>
#include <donut/math.hpp>
#include <array>
#include <bitset>
#include <cstddef>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include <vector>

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Classes

struct  donut::events::InputManagerOptions
 Configuration options for an InputManager. More...
 
class  donut::events::InputManager
 Persistent system for mapping physical Input controls to abstract output numbers and processing input events that control their associated values. More...
 
struct  donut::events::InputManager::Binding
 A single configured binding from a physical input to a set of abstract output numbers. More...
 

Namespaces

 donut
 
 donut::events