libdonut  2.3.2
Application framework for cross-platform game development in C++20
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donut::events::ControllerButtonReleasedEvent Struct Reference

Controller button was released. More...

#include <donut/events/Event.hpp>

Inheritance diagram for donut::events::ControllerButtonReleasedEvent:
donut::events::ControllerButtonEventBase donut::events::ControllerEventBase donut::events::InputEventBase donut::events::EventBase

Additional Inherited Members

- Public Attributes inherited from donut::events::ControllerButtonEventBase
Input physicalControllerButtonInput
 Physical button input identifier. More...
 
- Public Attributes inherited from donut::events::ControllerEventBase
std::int32_t controllerId
 Unique identifier of the controller instance. More...
 
- Public Attributes inherited from donut::events::InputEventBase
std::uint32_t windowId
 Unique identifier of the window that this event belongs to, if any. More...
 

Detailed Description

Controller button was released.


The documentation for this struct was generated from the following file: