#include <donut/graphics/Buffer.hpp>
#include <donut/graphics/Handle.hpp>
#include <donut/graphics/VertexArray.hpp>
#include <donut/math.hpp>
#include <donut/reflection.hpp>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <span>
#include <stdexcept>
#include <type_traits>
#include <utility>
Go to the source code of this file.
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enum class | donut::graphics::MeshBufferUsage : std::uint32_t {
donut::graphics::STATIC_COPY
, donut::graphics::STATIC_DRAW
, donut::graphics::STATIC_READ
, donut::graphics::DYNAMIC_COPY
,
donut::graphics::DYNAMIC_DRAW
, donut::graphics::DYNAMIC_READ
, donut::graphics::STREAM_COPY
, donut::graphics::STREAM_DRAW
,
donut::graphics::STREAM_READ
} |
| Hint to the graphics driver implementation regarding the intended access pattern of a particular GPU memory buffer in a Mesh, for optimization purposes. More...
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enum class | donut::graphics::MeshPrimitiveType : std::uint32_t {
donut::graphics::POINTS
, donut::graphics::LINES
, donut::graphics::LINE_LOOP
, donut::graphics::LINE_STRIP
,
donut::graphics::TRIANGLES
, donut::graphics::TRIANGLE_STRIP
} |
| Specification of which kind of graphical primitive is defined by an associated sequence of vertices in a Mesh. More...
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enum class | donut::graphics::MeshIndexType : std::uint32_t { donut::graphics::U8
, donut::graphics::U16
, donut::graphics::U32
} |
| Specification of which type of indices is used in the index buffer of a particular Mesh. More...
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