libdonut
2.3.2
Application framework for cross-platform game development in C++20
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#include <donut/math.hpp>
#include <donut/modules/fwd/application.hpp>
#include <donut/modules/fwd/audio.hpp>
#include <donut/modules/fwd/events.hpp>
#include <donut/modules/fwd/graphics.hpp>
#include <donut/modules/fwd/utilities.hpp>
Go to the source code of this file.
Typedefs | |
template<donut::length_t L, typename T > | |
using | Point = donut::vec< L, T > |
template<donut::length_t L, typename T > | |
using | Length = donut::vec< L, T > |
using Point = donut::vec<L, T> |
using Length = donut::vec<L, T> |