|
libdonut 2.3.6
Application framework for cross-platform game development in C++20
|
#include <donut/math.hpp>#include <donut/modules/fwd/application.hpp>#include <donut/modules/fwd/audio.hpp>#include <donut/modules/fwd/events.hpp>#include <donut/modules/fwd/graphics.hpp>#include <donut/modules/fwd/utilities.hpp>Go to the source code of this file.
Typedefs | |
| template<donut::length_t L, typename T > | |
| using | Point = donut::vec< L, T > |
| template<donut::length_t L, typename T > | |
| using | Length = donut::vec< L, T > |
| using Point = donut::vec<L, T> |
| using Length = donut::vec<L, T> |