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libdonut 2.3.6
Application framework for cross-platform game development in C++20
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#include <donut/graphics/Buffer.hpp>#include <donut/graphics/Camera.hpp>#include <donut/graphics/Error.hpp>#include <donut/graphics/Font.hpp>#include <donut/graphics/Framebuffer.hpp>#include <donut/graphics/Handle.hpp>#include <donut/graphics/Image.hpp>#include <donut/graphics/Mesh.hpp>#include <donut/graphics/Model.hpp>#include <donut/graphics/RenderPass.hpp>#include <donut/graphics/Renderer.hpp>#include <donut/graphics/Shader2D.hpp>#include <donut/graphics/Shader3D.hpp>#include <donut/graphics/ShaderConfiguration.hpp>#include <donut/graphics/ShaderParameter.hpp>#include <donut/graphics/ShaderProgram.hpp>#include <donut/graphics/ShaderStage.hpp>#include <donut/graphics/SpriteAtlas.hpp>#include <donut/graphics/Text.hpp>#include <donut/graphics/Texture.hpp>#include <donut/graphics/TexturedQuad.hpp>#include <donut/graphics/VertexArray.hpp>#include <donut/graphics/Viewport.hpp>#include <donut/graphics/Window.hpp>#include <donut/graphics/opengl.hpp>