libdonut
2.3.2
Application framework for cross-platform game development in C++20
include
donut
modules
graphics.hpp
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#ifndef DONUT_MODULES_GRAPHICS_HPP
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#define DONUT_MODULES_GRAPHICS_HPP
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#include <
donut/graphics/Buffer.hpp
>
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#include <
donut/graphics/Camera.hpp
>
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#include <
donut/graphics/Error.hpp
>
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#include <
donut/graphics/Font.hpp
>
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#include <
donut/graphics/Framebuffer.hpp
>
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#include <
donut/graphics/Handle.hpp
>
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#include <
donut/graphics/Image.hpp
>
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#include <
donut/graphics/Mesh.hpp
>
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#include <
donut/graphics/Model.hpp
>
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#include <
donut/graphics/RenderPass.hpp
>
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#include <
donut/graphics/Renderer.hpp
>
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#include <
donut/graphics/Shader2D.hpp
>
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#include <
donut/graphics/Shader3D.hpp
>
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#include <
donut/graphics/ShaderConfiguration.hpp
>
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#include <
donut/graphics/ShaderParameter.hpp
>
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#include <
donut/graphics/ShaderProgram.hpp
>
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#include <
donut/graphics/ShaderStage.hpp
>
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#include <
donut/graphics/SpriteAtlas.hpp
>
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#include <
donut/graphics/Text.hpp
>
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#include <
donut/graphics/Texture.hpp
>
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#include <
donut/graphics/TexturedQuad.hpp
>
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#include <
donut/graphics/VertexArray.hpp
>
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#include <
donut/graphics/Viewport.hpp
>
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#include <
donut/graphics/Window.hpp
>
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#include <
donut/graphics/opengl.hpp
>
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#endif
Buffer.hpp
Camera.hpp
Font.hpp
Framebuffer.hpp
Handle.hpp
Image.hpp
Mesh.hpp
Model.hpp
RenderPass.hpp
Renderer.hpp
Shader2D.hpp
Shader3D.hpp
ShaderConfiguration.hpp
ShaderParameter.hpp
ShaderProgram.hpp
ShaderStage.hpp
SpriteAtlas.hpp
Text.hpp
Texture.hpp
TexturedQuad.hpp
VertexArray.hpp
Viewport.hpp
Window.hpp
Error.hpp
opengl.hpp
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