libdonut  2.3.2
Application framework for cross-platform game development in C++20
utilities.hpp
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1 #ifndef DONUT_MODULES_UTILITIES_HPP
2 #define DONUT_MODULES_UTILITIES_HPP
3 
4 #include <donut/AtlasPacker.hpp>
5 #include <donut/Color.hpp>
6 #include <donut/File.hpp>
7 #include <donut/Filesystem.hpp>
9 #include <donut/LinearBuffer.hpp>
10 #include <donut/LooseQuadtree.hpp>
11 #include <donut/Overloaded.hpp>
12 #include <donut/Time.hpp>
13 #include <donut/UniqueHandle.hpp>
14 #include <donut/Variant.hpp>
15 #include <donut/base64.hpp>
16 #include <donut/json.hpp>
17 #include <donut/math.hpp>
18 #include <donut/obj.hpp>
19 #include <donut/random.hpp>
20 #include <donut/reflection.hpp>
21 #include <donut/shapes.hpp>
22 #include <donut/unicode.hpp>
23 #include <donut/xml.hpp>
24 
25 #endif